
Unified Sectors of Amarath
阿瑪拉斯合眾國

Amarath is a vast union formed from many sectors across continents, established thousands of years ago based on harmony, freedom, and shared prosperity. It is a peaceful and collaborative country, although some perceive it as an overreaching power whose influence extends too far.
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Solara (Eastern Region)(Cultural City) 索拉拉
A major city on Amarath's east coast, Solara City is a hub for commerce, business, and culture. Towers sky-reaching and ports connect it to the rest of the globe. It hosts the world's best universities, attracting students from all over the globe. There lies an underground subway beneath the city connecting shopping areas, marketplaces, and transport hubs. Hearton Corp Tower's headquarters also lies here.
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Luminara (South Eastern Region) (Harpy Dockyard) 璐明娜拉
This coastal area near Solara City is known for its white buildings and busy harbors; It serves as a key gathering place for Harpies and a hub for trade, fishing, and shipbuilding. Luminara serves as one of Amarath's main ports, with a Lighthouse guiding ships safely to shore.
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Enhnore (Deeper Western Region) (The First Grove) 恩諾瑞
Enhnore, the first city built by elves, stands at the edge of the Elven Woodlands. It blends ancient elven design with modern structures. Rooted in tradition and nature, old elven culture continues to thrive.
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Drevinton (Western Region) (Capital of Decisions) 德瑞頓
Drevinton Capitol is the political heart of Amarath, where key decisions shaping the nation are made. It is also home to the Mythic Unity Foundation research lab, a hub of innovation that safeguards vast historical knowledge and magitek studies.
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Minkwood (Southern Region) (Heroes Homeland) 明克伍德
Minkwood is a tranquil country town and home to many Beastkin. It is a site of proud heritage as the birthplace of those heroes who first defeated the demon lord Lilratha. While there have been additional modern structures in more recent years, like train stations, the town has tried to preserve much of its original character and traditions.
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Nimblehill (Central East Region) (Halfling Vineyard) 輕盈山丘
Nimblehill is a region filled with small villages spread across rolling hills. The area is known for its Halfling vineyards and excellent winemaking. The community places a high value on safety, with most Halflings carrying firearms to protect against random attacks from King Pigeon and other threats.
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Valor Spring (Central Region) (Land of Prosperity) 瓦爾春
Valor Spring is a vibrant city rich in history. It had once been a battlefield but now a bustling business hub. In the midst of the city, a giant sword stands tall symbolizing its glorious past. Valor Springs is a flourishing metropolis today where businesses thrive and attract people from around the world.
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Wheatmere (Central West Region) (Farming Hub) 麥美爾
Wheatmere is a rural farming sector known for its vast farmlands. Peaceful production of high-quality crops and livestock is Amarath's central farming resource.
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Dustfall (Southern West Region)(Wall of Amarath)塵落境
Dustfall is on Amarath's Southern edge and is one of Amarath's primary base military. In a vast arid desert, it is guarded by a strong stone wall, built to protect it from the outside world. Renowned for its harsh climate, Dustfall is a fortress and is home to many Cyclops.
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Chillis (Northern Region)(City of Snow)奇利斯
Chillis is located in the northern Amarath, a major military base known for its natural thermal hot springs that attract tourists each winter. Visitors can enjoy natural healing waters, beautiful winter landscapes, and a friendly atmosphere. Chillis also marks the border between Amarath and Isvaria.
Boldohr (Halfling Dwarf Kingdom)
伯爾多

The Kingdom of Boldohr is built by halfling dwarves, located deep in the mountains to the west of Minkwood. The main entrance to the city is the Grand Gate of Boldohr. The carvings are set into the mountains and highlight a unique architectural of the kingdom.
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Ironroot Docks (Mountain Port) 鐵根碼頭
A port located at the base of the mountain. Ships transport and serve as the primary gateway for goods, resources, and exchange.
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The Mountain’s Crown (Outer City) 山脈之冠
The Mountain’s Crown Is what the citizen of Boldohr refer to the outside mountain areas and cities.
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Bronzeward Town(Trade District) 銅衛市
A small town of marketplace where traders from Amarath, Auris, and beyond come to trade for fine metalwork and rare materials.
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The Northern Timberlands (北方林地)
North of Boldohr lies the Northern Timberlands, a dense forest rich in timber, wildlife, and herbs.
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The Grand Gate of Boldohr (Main Entrance) 伯爾多大門
An enormous gate serves as the main checkpoint entrance to The Mountain’s Heart inner city and symbolizes Boldohr’s strength.
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The Mountain’s Heart (Inner City ) 山脈之心
Beyond the Grand Gate lies the true heart of Boldohr, a city built deep inside the mountains and thriving mining operations that sustain the kingdom.
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Stonehearth (Capital of Boldohr) 石爐城
The largest and most populated city of Boldohr, serving as its political, cultural, and economic center. It is home to the most of the people.
Orgogh (Orc Warrior Realm)
奧爾格

The Kingdom of Orgogh is a modern land where Orcs focus on trade and governance. However, some parts of their culture still honor warrior traditions. They hold gladiator-style sports where Orcs compete in combat to show their strength. They also use trial by combat to the death in their justice system.
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Bloodsand Arena (Main Arena) 血沙競技場
A massive coliseum near the southeastern docks where Orcs compete in gladiator battles to prove their strength. It is a major cultural, entertainment, and judgment hub.
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Warscar Landing (Southern Port) 戰疤碼頭
The main port of Orgogh is named after the many battles fought along its shores. It is a hub for businesses, tourists, and all travelers entering the kingdom.
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Gor'Khar (Coastal City) 戈爾卡
A city near the docks, acting as a trade and cultural center. Known for its most diverse population tourist area. It stands as the first city to embrace civilization beyond war, shaping the nation's cultural identity.
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Mok'tal (Capital of Orgogh) 莫克塔爾
The central city and heart of the kingdom, where governance and military leadership reside. The city is surrounded by training grounds, forges, and grand halls.
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Grimwood (Northern Forest) 暗林
A dense forest in the northern region, home to secluded Orc clans, ancient battle sites, and sacred grounds where warriors undergo trials of endurance.
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Drak'Thur (Western Mountain Town) 德拉克索
A rugged settlement built near the mountains, known for its skilled hunters and warriors. Many aspiring gladiators and mercenaries train here before heading to the Bloods and Arena.
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Kragfield (Orcish Farmlands) 克拉格
Kragfield is home to many orc communities that raise livestock for food. The large grazing fields are filled with strong animals bred for meat. This area is known for its simple and efficient methods of butchery and cooking.
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Redfang Watch (Orgogh Gate) 赤牙守關
The northern border gate of Orgogh, Redfang Watch serves as a heavily guarded checkpoint connecting the realm to the Jurassica Preserve.
Tataros (Realm of Giants)