
1st Great War – The War of the Fang
Time: Around 3,000 years ago
Main Threat: Beastman Warlord Ka'Roth the Apex
Philosophy: Only the strong deserve to rule.
Summary:
-
Ka'Roth, a Beastman conqueror, believed the world should be ruled by the strongest, physically and magically.
-
He united the beastmen under his rule and waged war across continents.
-
Elves, humans, and Halflings/Dwarves formed a coalition to fight back.
-
Ka'Roth was slain in single combat, but the scars of his war shaped early politics and race relations for centuries.

2nd Great War – The Demonlord’s Peace (also called “The Scorching War”)
Time: Around 2,000 years ago
Main Threat: The Demon Lord Lilratha
Philosophy: True peace is unity under my rule.
Summary:
-
Lilratha offered peace, but only through control. Her dominion would mean all races serving under her, masked as harmony.
-
She was unmatched in magical power and nearly achieved global dominance.
-
In desperation, the world’s races agreed to burn the Tree of Mana to weaken her.
-
It worked; but at the cost of shortening elve's lifespans and severing the world’s connection to the gods, as the elves believe.
-
During this war, the legendary giant warrior Thalos played a pivotal role, wielding his Great Sword Sky Breaker to turn the tide of battle. After the conflict, he plunged his sword into Valor Spring as a symbol of peace.
-
The term "Mozu" was used by the Giants to classify any being that didn’t resemble humans or had horns. It is still used today, although some find it offensive due to its broad, categorizing nature.
-
The nation of Amarath was founded during this war, uniting several factions under a modern ideal of morality and strength.
-
Some Elves, refusing to accept the burning of the Tree of Mana and the founding of Amarath, abandoned Enhnore and established the hidden realm of Sylvenor.
-
Some Tieflings refused the Demon Lord’s cause and were eventually accepted in Amarath, though tensions lingered for years.
-
Tensions with the Tieflings ran deep, fueled by the fact that the Demon Lord herself was one of their own, but these fears were gradually overcome over time.
-
The Goblins of Auris sided with the Demon Lord, earning distrust from the Drakeling of Tiris, the two kingdoms have reconciled only in recent years.
-
After the Demon Lord’s defeat, those the Giants labeled as Mozu; Lamia-like, Slime, or Spider folk, fled southeast to found Miradia, a refuge where they could live free from fear and judgment.
-
While the Orcs formed an Alliance with the Demon Lord, they were never loyal to her and fought just for the thrill of battle.

3rd Great War – The Blood War
Time: Around 1,500 years ago
Main Threat: Valrico the Crimson, a former human turned vampire
Philosophy: We are not monsters, we are the future.
Summary:
-
Turned by Dracula, Valrico saw vampires as the next evolution of mankind.
-
Dracula was slain early, but Valrico carried on, creating legions of vampires and trying to build a kingdom of immortals.
-
The war spread panic across nations as turning spread uncontrollably.
-
The Mythic Unity Foundation was established during the Third War to regulate magic, enforce laws, and maintain peace among the warring factions.
-
After Valrico’s defeat, strict international vampire laws were established, banning unauthorized turning and enforcing population control, with turning allowed only by Great Elders under severe penalties.
-
Hybrids, which are vampire-human offspring, are encouraged because they age and die, helping control vampire numbers.
-
Some Dwarves fled Boldohr and sought refuge on the central island; welcomed by the Dryads, they settled peacefully, renaming themselves Duergar to mark a new path, separate from their kin.

4th Great War – The Iron Divide
Time: Around 300 years ago
Main Conflict: Industrialization vs. Nature
Dispute: Progress, but at what cost?
Summary:
-
Though the Duergars had mined their mountains for generations, it was the human Edric Blackvein who transformed their craft into industry, an expansion that ignited the Iron Divide.
-
The Duergars of Varethis and the Dryads of Phuipuvia clashed fiercely over their opposing views on nature and industrialization.
-
Tensions nearly sparked another continent-wide war. Amarath intervened, resulting in the creation of Neutralis and the formal separation of Varethis and Phuipuvia.
-
The Unified Council Alliance was formed in the aftermath of the 4th Great War, as nations realized that unchecked ambition and industrial conflict could end the world faster than any magic ever could.
-
This era marked the rise of Hearton Corp, which began as a railway company before expanding into automobiles and other technologies.
-
Blackvein Industries, founded by the human Edric Blackvein, continues to operate today, its leadership now in Duergar hands, a lasting pillar of Varethis' industrial society.
-
Some Dryads sought refuge in Sylvenor and were granted "permission" to settle in the Savana Rainforest, drawn by their shared respect for nature.

The Unified Council Alliance (UCA)
國際聯合國組織
The Unified Council Alliance was formed in the aftermath of the 4th Great War, when nations realized that unchecked ambition and industrial conflict could end the world faster than any magic ever could.
It stands as a global coalition committed to peace, cooperation, and mutual support, where each nation retains sovereignty, yet works together on security, governance, and resources to ensure every voice has a place at the table......At least, that's what is supposed to be.

Blackvein Industries
黑脈工業
Founded nearly three centuries ago by a human entrepreneur, Blackvein Industries turned Varethis’s small Duergar mines into a continent-spanning powerhouse. Now run by Duergar's industrial guild and shareholders, it remains the backbone of Varethis’s economy, exporting rare minerals worldwide. Praised for prosperity yet criticized for its deep environmental costs, Blackvein is synonymous with industry itself.

Hearton Corp
哈頓企業
Hearton Corp began as a railway company after the 4th Great War, reconnecting nations through steel and steam. Expanding into automobiles, energy, and cutting-edge research, it rose into a global leader of progress. Today, Hearton Corp is as famous for its AI-driven robots and security automatons as it is for its technology, shaping both daily life and politics across the continent.

Mythic Unity Foundation
魔聯財團
Founded during the Third Great War to regulate magic and maintain peace, the Mythic Unity Foundation now guides individuals and intervenes when those who struggle to coexist threaten society. Celebrated as a guardian of balance yet feared for its relentless authority, it operates across borders, capturing or neutralizing threats deemed too dangerous to remain free.

Regulations on Vampires
After the third great war, the Blood War, the Mythic Unity Foundation has strict rules to control the vampire population. Turning humans or other species into vampires is forbidden to prevent overpopulation, with severe punishments for violations. Hybrids, which are vampire-human offspring, are encouraged because they age and die, helping control vampire numbers. Only those who are seated as Great Elders are allowed to turn to True Blood Vampires. These regulations keep vampires as a small, controlled minority, allowing peaceful coexistence with mortals, with serious consequences for those who break the rules.