

Divinism 神樹教
The Faith of the Divine Tree
Follower: Divinist
One of the world’s largest religions, the Faith of the Divine Tree, commonly known as Divinism, teaches that all life originates from the Tree of Mana and that god once spoke more clearly to the mortal world through its branches. Followers, known as Divinists, believe that while the connection between mortals and the divine was weakened after the Tree’s destruction, it was never completely severed. Upon death, the soul journeys beyond the mortal world to the Heavenly Realm, where it is judged by god according to the life it lived.
The faith strongly emphasizes personal morality, charity, forgiveness, family, and service to one’s community. While interpretations vary between nations and denominations, most Divinists believe that individuals are judged by their actions rather than their race, lineage, or status.
Divinism is particularly influential within Amarath, where many of its teachings helped shape the nation’s ideals of unity and coexistence. Although Amarath maintains a separation between religion and government, the faith remains deeply rooted in the country’s culture, traditions, and public life.
Following the burning of the Tree of Mana, theological disagreements emerged regarding whether the event was a tragic loss, a necessary sacrifice, or part of a divine plan. Some believe the destruction greatly weakened the connection between the mortal world and the heavens, while others argue the gods allowed the sacrifice for a greater purpose. A common teaching among many denominations holds that before the Tree’s destruction, souls could more easily find their way to the divine realm. After the loss of the Tree, however, mortals were no longer guaranteed such a path and must now face judgment before the Father of Creation and prove themselves worthy of entering the Heavenly Realm.
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The Eternal Grove 永恆聖林
The Eternal Grove is the dominant Elven tradition within Divinism, particularly among the people of Sylvenor and Enhnore. Like other Divinists, its followers believe that all life originates from the Tree of Mana and that the gods maintain a connection to the mortal world through the divine order established at creation. However, the Eternal Grove places greater emphasis on the Tree itself, viewing it not merely as a gift from the gods but as the sacred bridge that united mortals, spirits, and the divine realm.
Followers believe that every living thing carries a fragment of this connection, forming a vast and eternal cycle that links all life together. As a result, the faith places great importance on harmony with nature, respect for spirits, reverence for ancestors, and stewardship of the natural world.
The burning of the Tree of Mana remains one of the tradition's defining events. While Divinists generally agree that the Tree’s destruction weakened the connection between mortals and the divine, followers of the Eternal Grove often place particular significance on the loss, believing it permanently disrupted a sacred balance established at the beginning of creation. For this reason, the event is remembered as both a tragedy and a warning against placing mortal ambition above the natural order.
Upon death, followers believe the soul continues its journey within the divine cycle and remains connected to the gods, the Tree, and the ancestors who came before. The Eternal Grove continues to shape Elven culture and identity, particularly within Sylvenor, where its teachings remain deeply influential.
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The Verdant Path 翠生之道
The Verdant Path is the dominant Dryad tradition within Divinism, particularly among the people of Phuipuvia. Like other Divinists, its followers believe all life originates from the Tree of Mana. However, they place greater emphasis on the natural world itself, viewing forests, rivers, and all living things as the sacred embrace of the Earth Mother, the guardian of creation.
Followers believe that protecting nature, restoring damaged lands, and living in harmony with the world are among the highest acts of worship. The burning of the Tree of Mana is remembered as both a tragedy and a warning against placing ambition above the balance of creation.
Upon death, followers believe the body returns to the embrace of the Earth Mother, nourishing the roots of life, while the soul rejoins the eternal cycle begun by the Tree of Mana.
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The True Blood Vampire Soul Debate 真血族吸血種靈魂之爭
Many Divinists believe that becoming a True Blood vampire permanently alters the soul from the form intended by the Father of Creation; therefore, True Bloods cannot enter the Heavenly Realm. Others argue that even an altered soul may still face divine judgment and receive salvation, making their fate one of Divinism’s most controversial theological debates.

Tideism 雙潮教
The Faith of the Twin Tides
Follower: Tideist
Tideism is the dominant religion of Isles Lagoon, centered on Neptune and Salacia, the guardian deities of the sea. Neptune is revered as the protector and ruler of the deep, while Salacia is honored as the guardian of life, prosperity, and the natural balance of the ocean.
Unlike Divinists, Tideists do not believe life began with the Tree of Mana. They believe all life first emerged from the ocean and that even the Tree could not have grown without its waters. Land Folks may worship different gods and claim different origins, but Tideists believe all life ultimately exists by the ocean’s mercy. If the ocean ever demanded it, its waters could rise and devour the entire world.
Merfolk teachings therefore emphasize living in harmony with the sea and respecting its dual nature as both provider and destroyer. Although many modern Merfolk practice the faith mainly through festivals, shrines, and cultural traditions, the Twin Tides remain deeply rooted in the identity of Isles Lagoon and its people.

Pravahanism 魂河教
The Faith of River of Souls
Follower: Pravahan
Pravahanism is the dominant faith of Ilanard. It teaches that all life originates from the River of Souls, an eternal spiritual current flowing through both the mortal world and the realm beyond death.
Pravahans acknowledge the Tree of Mana but do not believe it created life. Instead, they teach that the Tree drew from the River through its roots and spread its life-giving power throughout the world. Its destruction was a terrible loss, but the River itself continues to flow through water, blood, memory, and every living soul.
Upon death, each soul is judged according to the life it lived. Worthy souls enter the Great Flow, where they journey together in harmony. Unworthy souls are cast into the polluted Filth Flow and separated from the greater current.
These beliefs are reflected in the Lantern Ceremony, during which lanterns are released upon rivers to honor the departed. The faith emphasizes community, remembrance, morality, and coexistence, teaching that although every life follows a different path, all are part of the same eternal current.

Shemzurism 烈陽教
The Path of the Endless Sun
Follower: Shemzuran
Shemzurism is the dominant faith of Tiris. It teaches that the Sun Father shaped the world and created all life beneath the sky. The Tree of Mana is believed to have been his first creation, spreading his life-giving power throughout the world.
Shemzurans believe the Sun Father crosses the heavens each day, then travels through the darkness, returning at dawn to renew the world. By following the virtues of courage, discipline, determination, and responsibility, followers help preserve the sacred order the Sun Father established. Hardship is viewed as a test that strengthens the body and soul.
After death, souls must follow the Sun Father across the Endless Dunes and face his judgment. The worthy are guided by his light to the Oasis Eternal within the Heavenly Realm, while the dishonorable are abandoned in the Lost Sands, where they wander for eternity.
Temples face the rising sun, and prayers are commonly made at dawn. The burning of the Tree is remembered as the greatest trial faced by mortal life, but every sunrise is seen as proof that the Sun Father has not abandoned the world.

Kleorism 克利奧教
The Path to the Eternal War Hall
Follower: Kleoran
Kleorism is the dominant faith of Orgogh. It centers on the Warfather, ruler of the Eternal War Hall, and his companion warrior gods, believed to have shaped the first Orcs. Kleorans regard courage, strength, discipline, and victory in battle as the greatest measures of worth. Those who prove themselves through combat and bloodshed may earn a place beside the gods after death.
Unlike Divinists, Kleorans do not believe life originated from the Tree of Mana. They regard it only as a powerful ancient source of magic. Instead, the gods shaped life through struggle and gave every living being the strength to fight for survival.
After death, those who lived with courage and honor may enter the Eternal War Hall, where they feast, compete, and train for the Final Battle. Cowards, traitors, and the dishonored are cast into the Eternal Abyss, where their names are forgotten.
The faith values honor, loyalty, competition, and self-improvement. In times of peace, more aggressive, combat-driven Kleorans prove themselves through Orgogh’s organized arena system, whether by choice or by force of the justice system. Warriors and arena champions receive the greatest respect, though others may earn the god’s favor by proving their value to society.

Animarism 萬靈教
The Way of Spirits
Follower: Animarist
Animarism is the dominant faith of Kagehon. It teaches that spirits dwell within nature, objects, ancestors, and places shaped by important events. Rather than worshipping one supreme god, Animarists respect the many spirits believed to influence daily life.
The Tree of Mana has no place in Animarism’s original creation beliefs. After Kagehon learned of its destruction, Animarists later interpreted the Tree as an unusually powerful spiritual vessel. They believe its destruction disrupted spiritual forces across the world, but do not consider it the origin of life.
The existence of ghosts is accepted as a normal part of death, but Animarists believe they represent only one stage of the soul’s journey. Most souls eventually enter the Hidden Realm, though some remain near the mortal world or return to watch over their descendants. Souls burdened by anger, regret, or unfinished attachments may become restless ghosts, leaving them vulnerable to corruption. What happens afterward depends greatly on whether the living remember, guide, and care for them.
Ancestor worship is therefore central to the faith. Families maintain household shrines where offerings and prayers keep them connected to departed relatives. Even those who are not deeply religious commonly participate in festivals, shrine visits, seasonal celebrations, and traditional ceremonies.

Serenism 寂悟教
The Way of Tranquility
Follower: Serenist
Serenism is the dominant faith of Tataros. It teaches that suffering is a natural part of life, often made worse by greed, hatred, pride, and attachment. By releasing these burdens, a person can move closer to wisdom and inner peace.
Serenists worship several gods associated with compassion, protection, and wisdom. They view these gods as spiritual guides rather than supreme creators. They accept that the gods and afterlives described by other religions may exist, but see them as part of a much greater spiritual existence.
After death, souls may rest within a spiritual realm, or enter one of the afterlives described by other faiths, though none of these destinations is permanent, as every soul may be reborn to continue its journey. Serenists honor their ancestors not to keep them in the mortal world, but to thank them, seek their guidance, and help them move peacefully toward their next life.
These beliefs shape Tataros culture, where most Tatarans are content with simple lives at home, while Tatarin are more likely to travel or settle abroad; for many modern Tatarin, minimalist living is closely tied to Serenism, reflecting the idea that peace comes from letting go of unnecessary possessions and attachments.

Oretharism 奧雷薩教
The Way of the First Makers
Follower: Oretharan
Oretharism is the dominant faith of Boldohr and Varethis. It centers on the Mountain Fathers, ancient gods believed to have shaped the first Dwarves from stone and awakened them beneath the oldest mountains.
Oretharans believe craftsmanship continues the Mountain Fathers' work. Smithing, engineering, stonework, mining, and construction are treated as acts of devotion, especially when they produce something strong enough to endure for generations. The Tree of Mana is respected as a powerful creation, but is not considered the origin of Dwarven life.
After death, worthy souls are welcomed into the Deep Halls, where they work beside their ancestors and learn the secret crafts of the Mountain Fathers.
The Duergar of Varethis follow a more extreme form of Oretharism. While Boldohran followers believe the mountain’s gifts should be used carefully, many Duergar believe stone and metal exist to be claimed, refined, and transformed; they view relentless labor and industrial power as the highest forms of devotion.
Oretharism remains deeply rooted in both societies, shaping their belief in hard work, skilled craftsmanship, industrial achievement, and creating things that will endure for generations.

Lilrathism 莉拉莎教
The Path of True Unity (The Cult of Lilratha)
Follower: Lilraran
Lilrathism is a controversial religious movement centered on the teachings and legacy of Lilratha, the Demon Lord. Lilrarans believe history falsely portrayed her as a tyrant and instead remember her as a visionary who sought to end war, division, and suffering by uniting the world under one authority.
The faith teaches that conflict stems from competing nations, interests, and ideologies. Lasting peace can therefore exist only under a single strong ruler. Lilrarans call this promised order True Unity and believe Lilratha’s vision was never fully realized.
Soul Eaters hold particular importance within the faith because Lilratha was one herself. Many Lilrarans believe they possess a special connection to her, while radical sects consider newly born Soul Eaters possible successors, reincarnations, or vessels for her return. This has led to repeated attempts to locate, recruit, and venerate them. To limit this symbolism, many governments officially classify the Soul Eater ability as a condition, rather than a divine sign.
Because of these activities, Lilrathism is restricted or banned throughout much of the world. Many nations prohibit organized promotion and closely monitor or remove associated publications, online communities, and underground networks.
The faith’s largest historical following is found in the Goblin Kingdom of Auris, whose people remained loyal to Lilratha for thousands of years after the war. As part of a recent agreement with Tiris, the current Queen of Auris pledged to dismantle organized Lilraran groups and prohibit their activities. However, many doubt that the belief can be completely eradicated and fear that if a new Soul Eater were accepted as Lilratha’s successor, Auris might once again rally behind its promised Queen.